How does potential work maplestory




















This is a list showing the unique lines for each set of equipment:. In regular worlds there is also the Bonus Potential System. This system is exactly like the Potential system only it adds an extra 3 lines of potential to the already existing potential.

Bonus potential lines are different to that of regular potential, but they still provide lots of stat increases. They have the same 4 ranks too: rare, epic, unique, legendary.

These are obtained only from the CashShop. There are currently no in-game bonus potential cubes that players can obtain without paying NX for. MapleStory Adele Mouse Pad. On Amazon. MapleStory Limited Edition Bla. MapleStory King Pepe Bag. MapleStory Portraits Lanyard. Ad As an Amazon Associate we earn from qualifying purchases. Blog Updates About Us Contact. Login Register. MapleStory Potential Guide - Cubing.

There are four potential ranks in MapleStory that equipment can get: Rare Epic Unique Legendary When an item drops from a mob, it can drop in either rare, epic or unique. MapleStory Cubes When you get a piece of equipment in MapleStory, it's very likely it won't contain the potential lines you desire and the rank of the potential may be too low. Because Potential stats are set at random, you may not get the bonuses that you were hoping for.

Potential can be reset with various cubes, which can be obtained by fighting monsters, crafting, the cash shop, and more, and include:. Back to the Maple Guides. Table of Contents About Potential Distinguishing Potentials Adding Potential Resetting Potential About Potential Among the equipment obtained from hunting monsters or crafted via professions, some have a hidden-away Potential to grant even greater power, just waiting to be unleashed.

If your character is at least 30 levels above the item's Level Requirement, it can be appraised for free. If there are 1 or 2 rows of Potential, you can use a Potential Stamp to add a third row. Strength or Dexterity or Intelligence or Luck. Accuracy or Avoidability. Speed or Jump Shoes. Critical rate Weapon. All Stats. Recover value HP or MP every 4 seconds. Ignore DEF Weapon. Skill level Hat. Tops and overall. HP recovery effect armor and accessory. Boss damage Weapon. Auto steal Glove. Decent Haste Shoes.

Level 1. Decent Mystic Door hat. Decent Sharp Eyes glove. Decent Hyper Body bottom. Minimum or Maximum Critical Damage glove. Skill level hat. Elemental resistance top and overall. Abnormal status resistance bottom. Ignore DEF weapon. Armor and katara. Invincibility top and overall.

MP usage accessory. Skill Cooldown hat. Boss damage weapon. Meso or Item drop rate accessory. Auto steal glove.



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